Playtest Party Aftermath

This evening was a small scale playtest party with Randy  O’Connor (who had played Escape Goat) and two of his friends (who had not).  Huge props to them for sticking through and playing the WHOLE game start to finish, trading off levels among the three of them.  Things got started around 8 and ended around midnight, with some breaks in there, so we’re still at about 3 hours of gameplay give or take.

I’ve got tons of notes, so it’s a matter of determining what’s possible to do for this game while still keeping control of scope.

I can also proudly say that for the first time, there’s no placeholder music in the build anymore.  Not all songs are complete, so a couple levels shared the same background music, but it was all mine.  I’m digging the sound so far and I hope you will too.

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