Famitsu 360 names Soulcaster II, Avatar Ragdolls, and Bad Golf as Indies of the Month

Special thanks to @gaspode_t for scanning and posting this page from what I think is the March issue of Famitsu 360.  This is such a huge honor because the original inspiration for a lot of the look and feel of SC came from the Japanese RPG’s and adventure games I grew up with on the NES and SNES.

I invoked the Japanese language skills of comrade McCawley again, who offers this translation:

“The sequel that challenges your reflexes even more. A level of polish that exceeds the first game.”

“The 2nd installment of this action RPG, where you summon forth warriors and archers to fight for you, has just been released. The 8-bit style visuals are retained, but the overall graphics quality has been improved. Throw in the extremely atmospheric BGM, and the whole game feels more polished than its predecessor. What’s particularly notable about this game is that the difficulty has really increased. The monster spawn timing on the generators has made clearing the game a severe challenge. If you aren’t able to place your summons in optimal positions quickly, your hero will be overwhelmed.”

[screenshots captions:]
“Everything’s improved in part 2. The level of visual detail has been enhanced, without detracting from the first game’s atmosphere”

“You need to deploy summons quickly and effectively in order to shield your character. Wasting time isn’t an option. Speed is everything.”

The text is too blurry for me to fully make out on that first screenshot, but what I can see says something about difficulty, and “there’s no room for inefficiency”.

4 comments

  1. I’m the author of Bad Golf, and I’m DYING to know what they wrote about it. Any chance I could hit up your friend for a translation? 🙂

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  2. Congrats, by the way. I’m honored to be in your company. My game is certainly unworthy, but that’s how it goes, I guess.

  3. @SoundCawl has pulled through for you! Perhaps a download token is in order? 😉

    The logical extreme of the “simple is best” approach?
    Master all of the strange courses!

    It’s time to have fun on some very eccentric minigolf courses. You won’t be selecting clubs or taking wind into account or anything like that. This is a very simple game where you only control shot power and direction. Special events are limited to the ball bursting into flames when you launch a high powered shot, but the feel and tempo of the game are solid, and I unexpectedly found myself having a lot of fun with it. (Sentence here I didn’t fully understand, something about how the course layout reminded him of a certain golf manga), so it’s the kind of game you’ll find yourself getting drawn into when you’ve got some time to kill.

    screenshots:
    -It’s an extremely simple game, but so easy to get into that you’ll wind up having lots of fun with it.

    -(1st sentence too blurry). So while it’s a simple game, getting the right amount of power on your shots is pretty difficult.

    Last screenshot comment just mentions the golf manga again. Must be a reference to something I don’t know…

  4. That’s awesome!

    I’ve got a million (well, 40, at least) download codes. Go ahead and email me if you want one (or three).

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