Getting DPad Input from Thumbsticks in XNA – The Right Way

If you want to simulate 4-way DPad movement with the left or right analog thumbstick in XNA, my advice is to never use Buttons.LeftThumbStickUp, etc. This is because the default behavior doesn’t take into account the dead zone for the stick, which varies from controller to controller.  (The dead zone is the location near the […]

Magic Seal Pelts Follow-up: First Week After Price Drop

One week ago, on December 13, I dropped the prices of my first two games, Soulcaster and Soulcaster II, to coincide with an article I wrote for IndieGamerChick (later picked up by Gamasutra).  The short story is that Escape Goat wasn’t selling as well as I hoped, and my hypothesis was that it was because […]

How To Contact the Press About Your Indie Game

My favorite talk from IndieCade last week was Sue Bohle’s PR Clinic.  I could hardly take notes fast enough.  When I mentioned this talk on Twitter, I got some interest from people who couldn’t attend and wanted to know the basics.  So here’s my distillation of Sue’s PR principles. This is all based on the […]