If you want to simulate 4-way DPad movement with the left or right analog thumbstick in XNA, my advice is to never use Buttons.LeftThumbStickUp, etc. This is because the default behavior doesn’t take into account the dead zone for the stick, which varies from controller to controller. (The dead zone is the location near the […]
One week ago, on December 13, I dropped the prices of my first two games, Soulcaster and Soulcaster II, to coincide with an article I wrote for IndieGamerChick (later picked up by Gamasutra). The short story is that Escape Goat wasn’t selling as well as I hoped, and my hypothesis was that it was because […]
Soulcaster and Soulcaster II are now 80 Microsoft Points! Yup, just one US dollar. This is part of a pricing experiment. Read more in my guest editorial at IndieGamerChick, including juicy sales data!
My favorite talk from IndieCade last week was Sue Bohle’s PR Clinic. I could hardly take notes fast enough. When I mentioned this talk on Twitter, I got some interest from people who couldn’t attend and wanted to know the basics. So here’s my distillation of Sue’s PR principles. This is all based on the […]