Behind-the-scenes: Soulcaster 2 Level Editor

This is what I’ve been working on in the last few weeks.  There are a few new features, including:

  1. Multiple background layers (sky layer which is drawn above characters, for high walls or canopy)
  2. Animated decorations (e.g. torches, waterfalls)
  3. Base layer tile with optional locked scrolling and autoscroll (quick and dirty parallax or simulated palette animation)
  4. Scripting engine allows floor and trench type gates, so there can be one-way doors, collapsing bridges, cage traps

See the video here and bear with my first attempt at a narrated video:

And part 2:

This may not be too exciting for the average Soulcaster player, but maybe other developers will be interested to see how I made an editor using Windows Forms and XNA.

Trailer posted

I finished the game last week, and while waiting for it to be approved I’ve been working on some promotional materials. First and foremost is the trailer. The music is from a demo I did a few months back–it was just sitting there so I remastered it and used is as a backbone for the video.