Escape Goat: Two Development Weeks Remaining

Last weekend, I made a 3-week plan to finish this game.  So far I’m on track with week 1 behind me.  I have a draft of the game that includes about half the levels I need, and the game mechanics have been solidified.  I made a lot of changes along the way to get things to this point.  I wish I could go into detail here, but it’ll spoil the surprise, and the changes will have to be enumerated in a future postmortem-style article.

So what’s left?

  • Music
  • Some of the sound effects
  • Graphics touch-up work
  • Some level design
  • Editor user-friendliness
Over the last week, my list of “done” tasks is about twice as long as the “to complete” tasks I built at the start of the week.  This is because while making levels, I uncovered a few glitches (even in my squish detection logic) and reworked the design of some of the gadgets to allow for more interesting puzzles.  This week I will keep the code and design reworks to a minimum and just focus on content.  Praying for no major bugs to appear.

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