Tag Archive - games

Finally Got to Play Bastion

Tonight marked a milestone for me where I can officially call the game “beta” … It’s playable start to finish, and there are no crucial pieces left to add.  Features are locked.

I’d been saving Bastion as a reward for getting to this stage since it came out… and so far it has not disappointed.  I didn’t read any reviews or anything before playing, so all I knew was from the glimpses I got at E3.

What I’ve seen so far is great.  The narrator doesn’t get interrupted and always has something interesting to say.  This means no tutorial and things keep moving briskly along.  The core concept of the Bastion is something very dear to me, the rebuilding of a lost city like SoulBlazer.  This is a theme that’s been neglected for too long.

Amazing hand-painted artwork and a nice variety of music ranging from folk tunes to Chrono Trigger style dreamscapes.  Would have stayed up all night playing it, but I think I should be a more responsible game developer and finish my game.

It’s Good To Know Even The Classics Struggled With Collision

Penny Arcade Adventures 3 Coming Next Year from Zeboyd Games  

 

I already knew Dark Souls was going to be awesome, then they lay this on us:

Almost as cool as:

That’s me in the video thumbnail.  Adrianne Curry hasn’t been returning my voice mails, I don’t know what happened.

 

 

 

 

 

 

 

 

 

I’m Prepared

I was blown away by the artistry and animation in this video.  I can always count on Brian to find stuff like this, including the making-of post.

The art reminded me of old rotoscoped classics like Out of This World.  Have there been any low-res, low-color, high-frame-count, non-tiled animation style games in the last 15 years?  It would take a good amount of work, but there’s a classic waiting to be revealed to the world.

The World Is Saved – Any Games Like This?

This evening was an IGDA-organized “Meet The Press” event at Google campus in Mountain View, which I attended with a few friends.  It was an interesting experience because it showed a completely different side of game development, something I only get a glimpse of every so often.  This is the side of game development about market share, numbers, percentages, billions, social, mobile, mid-core.  For the most part I’m exposed to the indie, creative, artist, nerdy, emo, poverty-stricken side of game development.  It’s good to get things from both sides, but I definitely feel more at home with the indies.

Owlboy

The production value here is just spectacular.  Thanks to Freakin’ Indies for pointing me here.

I really hope this is a smash hit for D-Pad Studio, because the amount of work that went into these sprites and backgrounds is mind-blowing.  This really is picking up where the SNES and Neo-Geo left off.

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