A procedural level builder needs to be able to make fun levels. It took me a while to get the hang of what is fun to do in the Soulcaster world–when making the first Soulcaster, I probably made about 30 bad levels before I found my footing and made some good ones. In this article […]
It’s time I talk a bit about my next project. Soulcaster 3 Brace yourself. It’s very placeholdery. Graphics were ripped sloppily from Soulcaster II, and the full screen layout is too ugly to show in its entirety. But let me win you over by explaining bit about the new direction Soulcaster 3 is taking. (For […]
Last week I spent three days at CasualConnect in San Francisco showing Escape Goat 2, as part of their amazing Indie Prize event. Free demo space, lunches, snacks, and an open bar every day! I felt like royalty. I wish I had time to play more games and see more of the show, but I […]
Michael Connolly holds the current world record. I don’t know if I can beat this time. Lots of great techniques like summon refreshing and self-tanking, and expert archer placement.