The Detours of Prototyping

You know, it’s really time for an update on Soulcaster. The longer it gets in between these things, the more I feel like I have to write a long treatise on everything that’s been going on since the last update. And yes–lots of stuff has been happening! But I can’t get to it all in […]

Pathfinding Exhibition

I’ve gotten things to a state where it’s good enough that I want to show it off.  This video shows all the features I’ve put in place, and what happens when they’re removed. It’s kind of like that elementary school science experiment where you bake several batches of cookies and leave out a different ingredient […]

Collision Purgatory

Pixel accurate movement has taken a bit longer than I thought it would. I was expecting about one week to get things operational–I think I got 75% of the way there in a week, but now it’s the final 20% that could take up 80% of the time. Pathfinding and general movement works, but needs […]