Some Thoughts on Puzzle Design

The results are in after last night’s playtest, and Escape Goat Alpha 5 is the new face of drinkability.  OK, what I meant to say was that the testers really understood the puzzles better, enjoyed experimenting, and felt rewarded when they completed them.  This was a big changes from Alpha 4, where testers found several […]

The Dilemma of Unsolvable State Detection for Puzzles

Last Saturday was the Escape Goat Alpha 4 playtest, and the next big design challenge has shown itself and thrown down the gauntlet.  It’s a hard problem to define, so I’m hoping that writing this will clear it up in my head.  It might also make an interesting story for anyone who wants to see […]