If you’re an Escape Goat fan and have a Steam account, please vote!
The final logo is here! Randy did an amazing job on this. Here’s a wallpaper which integrates some of the new gear elements he added earlier in the week. The text logo is featured on the all new EG2 T-shirt, which will be for sale very soon!
(It took a lot of drafts to get the “2” just right. I think if I had asked for one more revision, Randy would have hired a band of assassins to take me away during the night.)
Two weeks ago, I took my XNA dungeon crawler/tower defense hybrid to Newgrounds. The port was entirely the work of Kevin Gadd who stuck around during the first week to push no fewer than 8 patches. This was my first launch on a web portal, and this article is about what went right and wrong.
The main thing I did right was research what the Newgrounds community (and web game community in general) would be receptive to. I already have a web demo of Escape Goat, which is designed to feed sales of the digital download from my site. I learned early on that this type of demo/upsell wouldn’t go over well there, so I made the decision to offer the full game. (Thanks to Hyptosis for this bit of advice.)
Bottom line: If your computer is relatively fast and you use a modern browser, you’ll have an identical experience to the PC game I sell for $2.99. I also made sure to clearly label this as an Experimental Beta, given how unpredictable HTML5 support is with some browsers. This paid off, and some players even said they cut me some slack with the technical issues because it was marked as a beta. (Also big thanks to Lars Doucet for his wisdom after launching Defender’s Quest on Kongregate.) Continue reading Bringing Soulcaster from PC/XNA to Newgrounds with HTML5