GDC is approaching, and I’m showing Escape Goat 2. That gives me less than three weeks to get everything together, meaning I should have something pretty playable in about a week, so I can playtest with a bunch of
If you want to simulate 4-way DPad movement with the left or right analog thumbstick in XNA, my advice is to never use Buttons.LeftThumbStickUp, etc. This is because the default behavior doesn’t take into account the dead zone for
There are plans to port my games to other platforms. Windows is easy because my games already run on Windows. XNA works great, you just have to remove the Xbox-specific stuff (related to the Guide and Gamer Services) and
I’ve tried dozens of organization apps and software, and Notepad is still my favorite. Its biggest drawback used to be accessibility–having to keep the text files with you if you work on more than one computer. DropBox fixed that.
I’m amped. I started writing a post on game production and teamwork versus working solo, but it’s just not something I can do tonight–draft saved. Right now I just have to celebrate the squashing of an ancient, pernicious demon
I don’t have a CS degree. I learned programming from books, starting with QBasic in high school, then C, then enough C++ to scare me off programming for a few years, and finally the siren’s call of C# has