Tag Archive - music

Escape Goat Music Becomes Epic Mystical 80′s Move Soundtrack When Slowed Down

Indie Royale Bonus Content Unlocked: Soulcaster Guest Remix Album

It’s official: Indie Royale has added some music content to bundle purchasers, including six never-before-heard Soulcaster remixes done by some talented friends of mine.

Back when we were setting up the bundle, the Royale crew asked about adding the Soulcaster OST’s to the bundle as bonus content.  I was fine with that, but knowing that they’re available for “name your price” on Bandcamp, I wanted to provide something special and exclusive for the bundle.

My concept: a remix album.  The only problem was that I didn’t have any time to work on it.  So I put the word out to some composer buddies, to see if there was anyone willing to do a track in just a few days.  I thought maybe one or two people would have time, but no… here are the six songs I got back.  Unreal!

Here are some bios on the contributors.  In the spirit of Valentine’s day I’ve tried to add my personal touch to them. (I’m listening to the To The Moon soundtrack right now, so if this starts getting really sentimental, just bear with me.)

 1. James McCawley – Neverglade 02:35

James is a long-time friend with origins going back to the Video Games Lounge on AOL.  He’s currently working as a sound designer & “occasional composer” at Treyarch, where he recently wrote some incidental music for Black Ops, including most of the BGM for Dead Ops Arcade.

 2. Kyle Johnson – Ruin the Remix 04:00

Kyle and I met through the Game Audio Network Guild back in 2005, when we first collaborated on some contract gigs for GBA and NDS audio. Since then we’ve become close friends, and I’ve known him through his tenure at Neversoft, where he did all kinds of stuff for the Guitar Hero franchise, notably (ha!) track design. He’s an all-terrain music guru with sharp composing skills, who just so happens to shred at the guitar. His latest project is a deep ambient collaboration with Tom Owen, We Spies.

3. Surasshu – All Souls Alliance (10,000% Remix) 04:35

Steven and I also met through the G.A.N.G. back in 2005, and he proved a valuable ally on the many game soundtracks we did. It’s rare to find someone who can cope with the limitations of Gameboy Advance and DS, but Steven just happens to be a master of authentic 8-bit and chiptune styles. Just don’t think he’s pigeonholed into that style though, because I’ve found him one of the more versatile composers I’ve worked with. His most recent endeavor is yogurtbox – Tree of Knowledge, what I can only describe as the soundtrack to a make-believe Japanese dating sim.

 4. Jake ‘virt’ Kaufman – Merchant of Beatdowns 04:08

How do I write a bio on virt? Everyone knows virt! Jake and I started doing game audio around the same time, about a decade ago, and in that time he has gone from mere mortal to unstoppable demigod. I could name drop (Bloodrayne: Betrayal and Retro City Rampage), but what I want to say most is that he came through for me on this face-crushing dubstep remix with zero advance notice from me. I think he went without sleep to help me promote Soulcaster’s PC debut and that just says a lot about the man’s character.

 5. DJ Bouche – Soulcaster II (Northern Lights Remix) 02:23

Andrew Lim (a.k.a. DJ Bouche) is a contact I made through this remix album, actually, when I asked Steven to see if he knew anyone interested in doing a track. Steven came through with DJ Bouche. He’s a remix, trance, soundtrack and chiptune virtuoso, who according to his Soundcloud profile, is looking for a break into the industry. Listen to the track, and listen to his Soundcloud reel… the man is ready.

6. madbrain – Storybook – Symphonic MIx 02:10

Hubert Lamontagne (a.k.a. madbrain) is another Surasshu comnection. He’s a mysterious fellow without much web presence, flying under the radar for now, no doubt waiting for the right time to make his move. In addition to music composition skills, he’s got some programming ability and is making a digital synthesizer based on physical modeling of wind instruments.

Cover illustration: James Walker

James and I first got in contact just a few months ago, when he dropped me a message about Escape Goat.  He’s a fellow jack-of-all-trades game developer, currently working on a master’s in statistical analysis of compiler optimization (OK, so he’s a few notches above me in the coding department).  When he’s not distracted by academics, he’s working on his next indie title, yet to be announced but looking very cool so far.

As of now, the only way to get these awesome tracks is to buy the bundle… your contributions will be put to good use, trust me! Help us shatter some records, and get some great games and music in the process.

The MP3′s Are On Bandcamp

As you can see from the cover art links to the side there, I’ve moved the soundtrack over to Bandcamp where you can listen to it for free online, and if you really want to own it, you can pay what you think it’s worth (starting at $0).  So far the site has been an absolute joy to use, and how many websites and hosting services can you really say that about?  Not to mention they have Defender built into their stats page.  Just sayin’.

In other news, Soulcaster landed on TMA Toy Review’s “5 great indie games for under $15″.

The Caption Says It All

Just in case this indie dev thing doesn’t work out, I’m keeping up with my modeling career.

 

Want to know the full story?  Then be sure to see Hideo this November.

Today:

  1. New world layout for Escape Goat working
  2. Looping sound effects for perpetual machinery
  3. Some progress on the Soulcaster 2 XNA 4/PC port
  4. Got to attend a Hideo Concert rehearsal.  Game soundtrack fans: Don’t miss this show if you can visit the CA central coast November 5.

I was blown away by the artistry and animation in this video.  I can always count on Brian to find stuff like this, including the making-of post.

The art reminded me of old rotoscoped classics like Out of This World.  Have there been any low-res, low-color, high-frame-count, non-tiled animation style games in the last 15 years?  It would take a good amount of work, but there’s a classic waiting to be revealed to the world.

The World Is Saved – Any Games Like This?

How To Pick the Right Music Style For Your Game

http://dooku.net/

Best example I’ve found for how music transforms the emotion of a scene.

How to apply to your game project?  Just build a playlist of a dozen different songs and throw them into your build.  Or, you can just queue up some songs in Media Player while you do a run-through and see what works.

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