Tag Archive - art

New Escape Goat Fan Art

This masterpiece was contributed by Craig Forrester of Ishisoft.  It’s my new desktop background!

Delighted as These Creatures

Today was one of the great days in my game dev career.  I was featured on both Kotaku and Joystiq, got some great comments on both (as well as on my trailer video), and got one unforgettable email from a fan.

Add to all this, a rendition of the goat & mouse by none other than Michelle Juett of Ska Studios.  A contribution out of the blue that helped today tip the scales of awesomeness.  One more pic and I’m going to need a fan art page…

I’m not really sure what to say yet, I’m just thrilled people seem to be digging the game so far.

 

First ever fan art, if this qualifies as fan art.

Escape Goat Launch Imminent!

First, Escape Goat has finally PASSED PEER REVIEW!! It will be published to the marketplace within a few days (check back here for updates, or subscribe to my Twitter feed).

I’ve also created a page for the game in the top menu, including the debut of the cover art.

Finally, I’ve posted the official trailer to YouTube:

I’m thrilled to be able to release this title to the marketplace. There will be some new announcements here daily until it comes out, so stay tuned.

I was blown away by the artistry and animation in this video.  I can always count on Brian to find stuff like this, including the making-of post.

The art reminded me of old rotoscoped classics like Out of This World.  Have there been any low-res, low-color, high-frame-count, non-tiled animation style games in the last 15 years?  It would take a good amount of work, but there’s a classic waiting to be revealed to the world.

The World Is Saved – Any Games Like This?

Spriting from Concepts

I have commissioned the incomparable Bruce Glidewell to do some creature concepts for me. I am decent at sprite art, but never was great at detailed characters, especially humanoids. It’s great to have a pro handle this. In fact, this is the only aspect of the game I’ve outsourced yet, and the lion’s share of the game’s budget. I foresee buying a bunch of friends pizza for a beta testing party, and then there’s the fee to join the XNA Creators Club to test on XBOX, but really, that’s about it.

Given the limited budget, I asked only for monochrome sketches of the four heroes and four of the monsters. Bruce went way beyond the call of duty to create an awesome set of hero sprites. Here’s the knight (tank summon):

knight

And here he is reduced to the game’s 16×16 tile constraint:

knight_pixel

Current progress: I’ve done all the spriting and animation for the main character, three summons, and two of the four monster types. Very soon, the placeholder art will be gone and the game will have a look all its own. It’s gonna be bad ass.