14
Mar
2013
The final logo is here! Randy did an amazing job on this. Here’s a wallpaper which integrates some of the new gear elements he added earlier in the week. The text logo is featured on the all new EG2
12
Mar
2013
Lots of great stuff done today on Escape Goat 2: Randy drew some decorative background gears, and I hooked them up to operate alongside other machinery in the level. When a block moves forward, the gears turn clockwise, and
10
Mar
2013
Two weeks until GDC. Most important remaining Escape Goat 2 features: Transition animations for goat (turning from side to side, jump to fall, fall to land, etc.). Randy has done drafts of some of these, I just need to
9
Mar
2013
GDC is approaching, and I’m showing Escape Goat 2. That gives me less than three weeks to get everything together, meaning I should have something pretty playable in about a week, so I can playtest with a bunch of
29
Dec
2012
Michael Connolly holds the current world record. I don’t know if I can beat this time. Lots of great techniques like summon refreshing and self-tanking, and expert archer placement.
29
Nov
2012
// intro Two weeks ago, I took my XNA dungeon crawler/tower defense hybrid to Newgrounds. The port was entirely the work of Kevin Gadd who stuck around during the first week to push no fewer than 8 patches. This
26
Jun
2012
The title says it all. Now that users are starting to build levels, I figured there should be a centralized place to share them: www.magicaltimebean.com/forum/
14
Jun
2012
Today I held a small fan-art contest on Twitter. The submissions were excellent all around, but one in particular stands out as the clear winner. I’m going to hang this on my wall: