We’re Off The Grid (mostly)

Pixel based movement is in.

When monsters form a full horde of 10 or more in one location, they sometimes overlap a bit, so that’ll need to be ironed out. Pathfinding needs to be updated to use 8-way movement, not just 4-way movement. Line of sight works really well. It definitely feels more like Gauntlet this way–once the systems are all working properly, I can test it out in the context of the whole game. Overall I’m excited about where it’s going.

Numbers are node weights. Shortest path to summoner is as easy as picking the lowest number in the squares adjacent to you.
Numbers are node weights. Shortest path to summoner is as easy as picking the lowest number in the squares adjacent to you.

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