Congratulations SuperGiantGames

Tonight was the Bastion launch party, an awesome event for many reasons.  First, I got to play a new game called Joust, which I suppose every indie developer should know about, but I somehow didn’t.  Here is me playing:

I lost every round but one.

Second, it was great to see the crew after they had accomplished something many set out to do but few succeed in: band together and create a high quality title independently.  This is somewhere I want to be in a little while.  It can be done.

Third, something Amir said during a brief toast, really struck a chord with me: that most of the people here he did not know before he began building Bastion, and that he never expected that making a game would make him this many friends.  Hell yeah!   This is game development at its finest.

 

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